MArch BSc
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Low Res City

LowResCity questions the image of the city as we know it. The recomposition of mined and and physicalised specimens reveals the curated picture we keep of our city, that is challenged by new technologies of fabrication and perception of reality. Grabbed from the sky, can the shed in the backgarden, the street corner, a field of crops become truer representatives of the city and its phygital moments?

Low Res City – The Phygital Warehouse, Y5. Tutors: Prof. Laura Allen and Prof. Mark Smout . A large scale model of 'Low Res City' served as testbed to celebrate and evaluate existing and novel ways of fabrication. Using photogrammetry on screenshots allowed me to obtain low-resolution pointclouds of the whole city. Pinpointing where to 'grab' data, the intersections of a coordinate grid overlaying the city perimeter limited my agency as curator. Bit by bit a compressed image of Hamburg got physicalised, using newly developed techniques – Augmented Carving and Papercasting –, paired with established digital fabrication technologies, such as robotic milling and 3D-printing. Challenged by the recomposition of mined and and physicalised specimens, Low Res City forms a provocation towards the image of the city: grabbed from the sky, can a shed in the backgarden, a street corner, a field of crops become truer representatives of the city fabric and its phygital moments?   

Low Res City – The Phygital Warehouse, Y5. Tutors: Prof. Laura Allen and Prof. Mark Smout. A large scale model of 'Low Res City' served as testbed to celebrate and evaluate existing and novel ways of fabrication. Using photogrammetry on screenshots allowed me to obtain low-resolution pointclouds of the whole city. Pinpointing where to 'grab' data, the intersections of a coordinate grid overlaying the city perimeter limited my agency as curator. Bit by bit a compressed image of Hamburg got physicalised, using newly developed techniques – Augmented Carving and Papercasting –, paired with established digital fabrication technologies, such as robotic milling and 3D-printing. Challenged by the recomposition of mined and and physicalised specimens, Low Res City forms a provocation towards the image of the city: grabbed from the sky, can a shed in the backgarden, a street corner, a field of crops become truer representatives of the city fabric and its phygital moments?

 

 
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